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Gamification
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General Topics
Accessibility and Universal Design
Active Learning
Adjunct Faculty
Assessment
Classroom Management
Course Design
Flipped Classroom
Gamification
Inclusive Pedagogy
Instructional Strategies
Internationalization
Metacognition
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Student Engagement
Technology
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Reacting to the Past Game Library
Gamification
Actionable Gamification: Beyond Points, Badges, and Leaderboards
by
Yu-kai Chou
Call Number: eBook
(click title)
Computer Games for Learning: An Evidence-Based Approach
by
Richard E. Mayer
Call Number: LB1062 .M385 2014
Game-Based Learning: Challenges and Opportunities
by
Patrick Felicia
Call Number: eBook
(click title)
Game On! Gamification, Gameful Design, and the Rise of the Gamer Educator
by
Kevin Bell
Call Number: LB2395.7 .B45 2018
Games, Learning, and Society: Learning and Meaning in the Digital Age
by
Sasha Barab, Kurt Squire, and Constance Steinkuehler (Editors)
Call Number:
GV1469.3.G423 2012
& eBook
(click title)
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education
by
Karl M. Kapp
Call Number: LB1029.G3 K364 2012
The Gamification of Learning and Instruction Fieldbook: Ideas Into Practice
by
Karl M. Kapp
Call Number: LB1029.G3 K363 2014
Gamify Your Classroom: A Field Guide to Game-Based Learning
by
Matthew Farber
Call Number: LB1029.G3 F37 2017
IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification
by
Shreekant W. Shiralkar
Call Number: T58.6.S55 2017
Learning by Playing: Video Gaming in Education
by
Fran C. Blumberg (Editor)
Call Number:
LB1028.3.L3775 2014
& eBook
(click title)
Learning Through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach
by
Qing Li
Call Number: LB1029.S53 L5 2014
Minds on Fire: How Role-Immersion Games Transform College
by
Mark C. Carnes
Call Number: LB2395.7.C38 2014
Multiplayer: The Social Aspects of Digital Gaming
by
Thorsten Quandt and Sonja Kröger (Editors)
Call Number: GV1469.17.S63 M85 2014
.
The Multiplayer Classroom: Designing Coursework as a Game
by
Lee Sheldon
Call Number: eBook
(click title)
First edition (2012) available in print:
LB1027.23.S53 2012
Play to Learn: Everything You Need to Know about Designing Effective Learning Games
by
Karl Kapp and Sharon Boller
Call Number: LB1029.G3 B65 2017
Postsecondary Play: The Role of Games and Social Media in Higher Education
by
William G. Tierney at al. (Editors)
Call Number:
LB2395.7.P68 2014
& eBook
(click title)
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
by
Jane McGonigal
Call Number: GV1201.38.M34 2011
Video Games and Learning: Teaching and Participatory Culture in the Digital Age
by
Kurt Squire
Call Number: GV1469.3.S76 2011
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