When Patricia Delfine was six years old, a wounded bird led her deep into the forest to the Parliament of Birds, where she met the Great Tree and was asked a question that would determine the course of her life. When Laurence Armstead was in grade school, he cobbled together a wristwatch-sized device that could send its wearer two seconds into the future. When Patricia and Laurence first met in high school, they didn't understand one another at all. But as time went on, they kept bumping into one another's lives. Now they're both grown up, and the planet is falling apart around them. Laurence is an engineering genius who's working with a group that aims to avert catastrophic breakdown through technological intervention into the changing global climate. Patricia is a graduate of Eltisley Maze, the hidden academy for the world's magically gifted, and works with a small band of other magicians to secretly repair the world's every-growing ailments. Neither Laurence nor Patricia can keep pace with the speed at which things fall apart. But something bigger than either of them, something begun deep in their childhoods, is determined to bring them together. And will.
On a remote, icy planet, the soldier known as Breq is drawing closer to completing her quest. Once, she was the Justice of Toren - a colossal starship with an artificial intelligence linking thousands of soldiers in the service of the Radch, the empire that conquered the galaxy. Now, an act of treachery has ripped it all away, leaving her with one fragile human body, unanswered questions, and a burning desire for vengeance.
"At the end of his life he becomes reclusive and cantankerous, refusing to appear before or interact with his legion of fans. Little did anyone know, Nathan was putting into motion his true, timeless legacy. Convinced that humanity cannot survive on Earth, his Arkwright Foundation dedicates itself to creating a colony on an Earth-like planet several light years distant. Fueled by Nathan's legacy, generations of Arkwrights are drawn together, and pulled apart, by the enormity of the task and weight of their name." -- provided by the publisher
It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom--if he can make it that long without getting suspended again.Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders. But what Zack's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too...familiar?
A major new novel from one of science fiction's most powerful voices, AURORA tells the incredible story of our first voyage beyond the solar system. Brilliantly imagined and beautifully told, it is the work of a writer at the height of his powers. Our voyage from Earth began generations ago. Now, we approach our new home. AURORA.
Los Angeles of 2039 is a baffling and bifurcated place. After the Collapse of 2028, a vast section of LA, the Disincorporated Zone, was disowned by the civil authorities, and became essentially a third world country within the borders of the city. Navigating the boundaries between DZ and LA proper is a tricky task, and there's no one better suited than eccentric private investigator Erasmus Keane. When a valuable genetically altered sheep mysteriously goes missing from Esper Corporation's labs, Keane is the one they call. But while the erratic Keane and his more grounded partner, Blake Fowler, are on the trail of the lost sheep, they land an even bigger case. Beautiful television star Priya Mistry suspects that someone is trying to kill her - and she wants Keane to find out who. When Priya vanishes and then reappears with no memory of having hired them, Keane and Fowler realize something very strange is going on. As they unravel the threads of the mystery, it soon becomes clear that the two cases are connected- and both point to a sinister conspiracy involving the most powerful people in the city. Saving Priya and the sheep will take all of Keane's wits and Fowler's skills, but in the end, they may discover that some secrets are better left hidden.
On a planet where violence and vengeance rule, in a galaxy where some are favored by fate, everyone develops a currentgift, a unique power meant to shape the future. While most benefit from their currentgifts, Akos and Cyra do not—their gifts make them vulnerable to others’ control. Can they reclaim their gifts, their fates, and their lives, and reset the balance of power in this world? Cyra is the sister of the brutal tyrant who rules the Shotet people. Cyra’s currentgift gives her pain and power—something her brother exploits, using her to torture his enemies. But Cyra is much more than just a blade in her brother’s hand: she is resilient, quick on her feet, and smarter than he knows. Akos is from the peace-loving nation of Thuvhe, and his loyalty to his family is limitless. Though protected by his unusual currentgift, once Akos and his brother are captured by enemy Shotet soldiers, Akos is desperate to get his brother out alive—no matter what the cost. When Akos is thrust into Cyra’s world, the enmity between their countries and families seems insurmountable. They must decide to help each other to survive—or to destroy one another.
Lovelace was once merely a ship's artificial intelligence. When she wakes up in a new body, following a total system shut-down and reboot, she has no memory of what came before. As Lovelace learns to negotiate the universe and discover who she is, she makes friends with Pepper, an excitable engineer, who's determined to help her learn and grow. Together, Pepper and Lovey will discover that no matter how vast space is, two people can fill it together. The Long Way to a Small, Angry Planet introduced readers to the incredible world of Rosemary Harper, a young woman with a restless soul and secrets to keep. When she joined the crew of the Wayfarer, an intergalactic ship, she got more than she bargained for--and learned to live with, and love, her rag-tag collection of crewmates.
From the Hugo Award-winning author of The Stars Are Legion comes a brand-new science fiction thriller about a futuristic war during which soldiers are broken down into light in order to get them to the front lines on Mars.
Captain Kel Cheris of the hexarchate is disgraced for using unconventional methods in a battle against heretics. Kel Command gives her the opportunity to redeem herself by retaking the Fortress of Scattered Needles, a star fortress that has recently been captured by heretics. Cheris's career isn't the only thing at stake. If the fortress falls, the hexarchate itself might be next. Cheris's best hope is to ally with the undead tactician Shuos Jedao. The good news is that Jedao has never lost a battle, and he may be the only one who can figure out how to successfully besiege the fortress. The bad news is that Jedao went mad in his first life and massacred two armies, one of them his own. As the siege wears on, Cheris must decide how far she can trust Jedao--because she might be his next victim.
After years of brutal training for what she thinks is the noble purpose of becoming a Seeker, Quin Kincaid, fifteen, learns that she will be using the ancient artifacts and sacred knowledge as an assassin.
A catastrophic event renders the earth a ticking time bomb. In a feverish race against the inevitable, nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere, in outer space. But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers, until only a handful of survivors remains . . .; Five thousand years later, their progeny; seven distinct races now three billion strong; embark on yet another audacious journey into the unknown . . . to an alien world utterly transformed by cataclysm and time: Earth.
A girl named Rose is riding her new bike near her home in Deadwood, South Dakota, when she falls through the earth. She wakes up at the bottom of a square hole, its walls glowing with intricate carvings. But the firemen who come to save her peer down upon something even stranger: a little girl in the palm of a giant metal hand. Seventeen years later, the mystery of the bizarre artifact remains unsolved--its origins, architects, and purpose unknown. Its carbon dating defies belief; military reports are redacted; theories are floated, then rejected. But some can never stop searching for answers. Rose Franklin is now a highly trained physicist leading a top secret team to crack the hand's code. And along with her colleagues, she is being interviewed by a nameless interrogator whose power and purview are as enigmatic as the provenance of the relic. What's clear is that Rose and her compatriots are on the edge of unraveling history's most perplexing discovery--and figuring out what it portends for humanity. But once the pieces of the puzzle are in place, will the result prove to be an instrument of lasting peace or a weapon of mass destruction?
Set against the backdrop of China's Cultural Revolution, a secret military project sends signals into space to establish contact with aliens. An alien civilization on the brink of destruction captures the signal and plans to invade Earth. Meanwhile, on Earth, different camps start forming, planning to either welcome the superior beings and help them take over a world seen as corrupt, or to fight against the invasion.
The world into which Mycroft and Carlyle have been born is as strange to our 21st-century eyes as ours would be to a native of the 1500s. It is a hard-won utopia built on technologically-generated abundance, and also on complex and mandatory systems of labelling all public writing and speech. What seem to us normal gender distinctions are now distinctly taboo in most social situations. And most of the world's population is affiliated with globe-girdling clans of the like-minded, whose endlesseconomic and cultural competition is carefully managed by central planners of inestimable subtlety. To us it seems like a mad combination of heaven and hell. To them, it seems like normal life. And in this world, Mycroft and Carlyle have stumbled on the wild card that may destabilize the system: the boy Bridger, who can effortlessly make his wishes come true. Who can, it would seem, bring inanimate objects to life...